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post Byte array as input to a sound object

March 27th, 2009

Filed under: Director Tutorials/Articles — admin @ 9:13 pm

A soundObject can be configured to receive data from user and that audio gets played. We can pass audio data using byteArray. Read More…

post Basics: Mixer and Soundobjects

March 26th, 2009

Filed under: Director Tutorials/Articles — admin @ 1:14 am

One of the major enhancements in Director 11.5 is the Audio Enhancements. There are many new things happened with audio and in this tutorial we will discuss about how to create a mixer and associate a soundobjects to that mixer. So…what is this mixer and soundobject?… Read More…

post 5.1 Audio Panning

March 26th, 2009

Filed under: Director Tutorials/Articles — admin @ 12:33 am

This tutorial showcases the audio panning property in Director 11.5. Audio Panning helps user to achieve the following

- Play mono or stereo audio on a 5.1 surround speakers with great quality.
- Control the contribution of the audio signal to each of the speaker to give a sense of direction to audio.

Read more…

post Physics for Beginners - Part 4

June 4th, 2008

Filed under: Director Tutorials/Articles — admin @ 12:39 am

In this section we deal with how to import a W3D model into your scene and add physics to the model.

You can create complex model using 3D modeling application such as AutoDesk’s Studio Max or Maya, and then import them into Director in the W3D format (Web 3D format is used to import 3D images and text created in third-party rendering software, typically, each rendering application requires its own specific file converter to create W3D files). Read More…

post Physics for Beginners - Part 3

May 26th, 2008

Filed under: Director Tutorials/Articles — admin @ 10:43 pm

Creating a Terrain in Director is not rocket science, there are two simple steps to create a terrain, the height map and the mesh. Read More…

post Custom Behaviors in Director

May 26th, 2008

Filed under: Director Tutorials/Articles — admin @ 1:41 am

Director allows the users to create custom behaviors that can be re-used in various movies, example, if we are working on 3D samples, instead of writing script to initialize the physics world for each new movie, we can write a behavior that takes the physics world parameters and initializes the world automatically. Read More…

post Physics for Beginners - Part 2

May 21st, 2008

Filed under: Director Tutorials/Articles — admin @ 12:30 am

Once a Rigid object is created in the Physics world, we need to add functions to move the rigidbody in the scene, the 3D world uses the transform functions to move the models, while the physics world uses the following physics methods to imitate the movement of the model in the real world. Read More…

post Simple Sliding Puzzle using Director 11

May 6th, 2008

Filed under: Director Tutorials/Articles — admin @ 9:23 pm

This article outlines the steps involved in developing a simple Puzzle Slider game using director.  The first step involves importing the image cut into nine parts of equal sizes. After importing of cast members is done, place all the nine cast members onto the stage in jumbled order in the grid on the stage.  Place two buttons on stage with the caption “Reset” and “Done”. Now, we are all set to kick- start the coding part.. Read More…

post Simple Shooting Game using 3D with Director 11

May 6th, 2008

Filed under: Director Tutorials/Articles — admin @ 9:21 pm

The game explained here demonstrates the creation of various 3d models and how to make them targets, for purposes like shooting. Also we can learn about collision detection. Read More…

post Using Embedded Fonts in Director 11

May 1st, 2008

Filed under: Director Tutorials/Articles — admin @ 2:48 am

If you have fancy font with you and you think that add value to your content or you are developing content on windows and want to target for Mac users as well or vice-versa but fear that they might not have those font on there system. What you do then? Simple, Use option Insert>Media Element>Font. Let’s call these recorded fonts as shock Font for further discussion. Read More…

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