March 27th, 2009
A soundObject can be configured to receive data from user and that audio gets played. We can pass audio data using byteArray. Read More…
March 26th, 2009
One of the major enhancements in Director 11.5 is the Audio Enhancements. There are many new things happened with audio and in this tutorial we will discuss about how to create a mixer and associate a soundobjects to that mixer. So…what is this mixer and soundobject?… Read More…
March 26th, 2009
This tutorial showcases the audio panning property in Director 11.5. Audio Panning helps user to achieve the following
- Play mono or stereo audio on a 5.1 surround speakers with great quality.
- Control the contribution of the audio signal to each of the speaker to give a sense of direction to audio.
Read more…
March 24th, 2009
What’s new with D11.5?
- Rich audio capabilities with 5.1 channel surround sound, real-time mixing, and DSP filters
- Support for MP4, H.264, FLV, and F4V video formats and video streaming
- Powerful 3D support including Google SketchUp importer
- Support for ByteArray datatype
Watch out this space for more tutorials and samples. If you want to contribute to the newbies, please send us your content at postmycontent@adobedirectoronline.com
March 24th, 2009
To get the new player click here.
June 4th, 2008
In this section we deal with how to import a W3D model into your scene and add physics to the model.
You can create complex model using 3D modeling application such as AutoDesk’s Studio Max or Maya, and then import them into Director in the W3D format (Web 3D format is used to import 3D images and text created in third-party rendering software, typically, each rendering application requires its own specific file converter to create W3D files). Read More…
May 26th, 2008
Creating a Terrain in Director is not rocket science, there are two simple steps to create a terrain, the height map and the mesh. Read More…
May 26th, 2008
Director allows the users to create custom behaviors that can be re-used in various movies, example, if we are working on 3D samples, instead of writing script to initialize the physics world for each new movie, we can write a behavior that takes the physics world parameters and initializes the world automatically. Read More…
May 21st, 2008
Once a Rigid object is created in the Physics world, we need to add functions to move the rigidbody in the scene, the 3D world uses the transform functions to move the models, while the physics world uses the following physics methods to imitate the movement of the model in the real world. Read More…
May 13th, 2008
This little project came about from my search for a specific set of about 20 fonts I had just installed called pixel fonts. Wouldn’t you know, I couldn’t remember which ones they were from the 260 fonts in the dropdown list of Director’s Text Inspector. I’m a bit of a font freak, probably owing to the fact that I started my computer career as a graphic designer so normally I would have about 500-700 fonts installed; this problem could easily stretch to biblical proportions. Read more…